_
Ryan J Close

Professional Senior Art Director with over 22 years of experience in a wide range of digital mediums.

My work has been featured in a multitude of high profile films and events during my career, 3D animation for the 2008 Beijing Olympic Games opening ceremony, full LED building projection for the Shanghai 2010 World Expo, interactive kiosk design for the Nike store in Sydney, user interface graphics and VFX for feature films such as Prometheus (2012), Ghost In The Shell, (2017) Spiderman: Far From Home (2019) and more recently art direction and innovation for the HUMMER EV vehicle interior interfaces.

My career started in Melbourne, (AU) working for traditional Ad agencies developing and creating interactive installations for clients such as MINI, SCION, and ACURA. This continued in a move to Sydney (AU) where he created motion graphics for FIFA, the Beijing Olympic Games in 2008, and working onsite in China for the Shanghai World Expo 2010.

Moving to London (UK), I worked for many small and large agencies providing art direction design and animation for the BBC, World Economic Forum, and National Geographic, then moving into feature films with VFX for Blade Runner 2049 (2017), Pacific Rim (2017), and Detective Pikachu (2019) to name a few.

Currently residing in New York City, I continues my work in TV and feature films, with recent films: Marvels Shang chi and the legend of the ten rings, (2021) Dr Strange and the multiverse of madness, (2022), Paramount’s Secret Headquarters, (2022) as well as ongoing Interface design and innovation for Ford and General Motors vehicle interfaces.



ryanjclose@gmail.com

MEDIA

MAXON CASE STUDY - Behind-the-Scenes of Pokémon Detective Pikachu
CINEFEX ISSUE 166 - Spider-Man: Far From Home / Grand Illusions / Article by Graham Edwards

CINEFEX ISSUE 165 - Pokémon Detective Pokemon / Survive the Night / Article  by Joe Fordham

FEATURE FILMS / TV SERIES

Secret Headquarters —  VFX / screen gfx : UI design and animation

DR STRANGE AND THE MULTIVERSE OF MADNESS —  VFX / screen gfx : UI design and animation

SPIDERMAN: NO WAY HOME —  VFX / screen gfx : UI design and animation 

ADAM PROJECT —  CONCEPT ARTWORK / DESIGN

SHANG CHI AND THE LEGEND OF THE TEN RINGS —  ART DIRECTOR - MAIN ON END TITLE SEQUENCE / VFX / UI DESIGN AND ANIMATION

FREE GUY —  VFX / screen gfx : UI design and animation

DR DEATH —  VFX / CHYRON TREATMENT AND DESIGN

THE FALCON AND THE WINTER SOLDIER —  ART DIRECTor - MAIN ON END TITLE SEQUENCE 

BLACK WIDOW —  screen gfx : UI design and animation

AD ASTRA  —  screen gfx : UI design and animation

Spiderman: far from home   —  VFX / screen gfx : UI design and animation

Pokemon: detective Pikachu   —  VFX / screen gfx : UI design and animation

Mission: Impossible - Fallout   —   screen gfx : UI design and animation

CHARLIES ANGELS  —   screen gfx : UI design and animation

Pacific Rim: Uprising   —   screen gfx : UI concept, design and animation

Blade Runner 2049   —   screen gfx : UI design and animation

Ready Player One   —   vfx / screen gfx : UI design aND ANIMATION

Ghost in the shell   —  VFX / screen gfx : UI design and animation

Year Million (NatGeo mini-series)   —   concept, design and animation

Hunter Killer   —   screen gfx : UI design and animation

‍PRometheus   —   screen gfx : UI design and animation

interactive / ceremony


GM HUMMER BT1 - IN CAR interactive CENTRE SCREEN animation

bentley continental gt reveal - interactive animation

MOSCOW DAY - architectural projection mapped video in moscow

BEIJING OLYMPIC GAMES OPENING CEREMONY - 360 degree animation around stadium

AMERICAN CAR SHOWS ( LA / Detroit ) - interactive kiosks for Acura / scion / LEXUS

SHANGHAI WORLD EXPO - shanghai corporate pavilion theatre and led exterior

HONG KONG PAVILION INTERACTIVE - shanghai world expo interactive wall