Professional Senior Art Director with over 22 years of experience in a wide range of digital mediums.
My work has been featured in a multitude of high profile films and events during my career, 3D animation for the 2008 Beijing Olympic Games opening ceremony, full LED building projection for the Shanghai 2010 World Expo, interactive kiosk design for the Nike store in Sydney, user interface graphics and VFX for feature films such as Prometheus (2012), Ghost In The Shell, (2017) Spiderman: Far From Home (2019) and more recently art direction and innovation for the HUMMER EV vehicle interior interfaces.
My career started in Melbourne, (AU) working for traditional Ad agencies developing and creating interactive installations for clients such as MINI, SCION, and ACURA. This continued in a move to Sydney (AU) where he created motion graphics for FIFA, the Beijing Olympic Games in 2008, and working onsite in China for the Shanghai World Expo 2010.
Moving to London (UK), I worked for many small and large agencies providing art direction design and animation for the BBC, World Economic Forum, and National Geographic, then moving into feature films with VFX for Blade Runner 2049 (2017), Pacific Rim (2017), and Detective Pikachu (2019) to name a few.
Currently residing in New York City, I continues my work in TV and feature films, with recent films: Marvels Shang chi and the legend of the ten rings, (2021) Dr Strange and the multiverse of madness, (2022), Paramount’s Secret Headquarters, (2022) as well as ongoing Interface design and innovation for Ford and General Motors vehicle interfaces.
ryanjclose@gmail.com
MAXON CASE STUDY - Behind-the-Scenes of Pokémon Detective Pikachu
CINEFEX ISSUE 166 - Spider-Man: Far From Home / Grand Illusions / Article by Graham Edwards
CINEFEX ISSUE 165 - Pokémon Detective Pokemon / Survive the Night / Article by Joe Fordham
Secret Headquarters — VFX / screen gfx : UI design and animation
DR STRANGE AND THE MULTIVERSE OF MADNESS — VFX / screen gfx : UI design and animation
SPIDERMAN: NO WAY HOME — VFX / screen gfx : UI design and animation
ADAM PROJECT — CONCEPT ARTWORK / DESIGN
SHANG CHI AND THE LEGEND OF THE TEN RINGS — ART DIRECTOR - MAIN ON END TITLE SEQUENCE / VFX / UI DESIGN AND ANIMATION
FREE GUY — VFX / screen gfx : UI design and animation
DR DEATH — VFX / CHYRON TREATMENT AND DESIGN
THE FALCON AND THE WINTER SOLDIER — ART DIRECTor - MAIN ON END TITLE SEQUENCE
BLACK WIDOW — screen gfx : UI design and animation
AD ASTRA — screen gfx : UI design and animation
Spiderman: far from home — VFX / screen gfx : UI design and animation
Pokemon: detective Pikachu — VFX / screen gfx : UI design and animation
Mission: Impossible - Fallout — screen gfx : UI design and animation
CHARLIES ANGELS — screen gfx : UI design and animation
Pacific Rim: Uprising — screen gfx : UI concept, design and animation
Blade Runner 2049 — screen gfx : UI design and animation
Ready Player One — vfx / screen gfx : UI design aND ANIMATION
Ghost in the shell — VFX / screen gfx : UI design and animation
Year Million (NatGeo mini-series) — concept, design and animation
Hunter Killer — screen gfx : UI design and animation
PRometheus — screen gfx : UI design and animation
GM HUMMER BT1 - IN CAR interactive CENTRE SCREEN animation
bentley continental gt reveal - interactive animation
MOSCOW DAY - architectural projection mapped video in moscow
BEIJING OLYMPIC GAMES OPENING CEREMONY - 360 degree animation around stadium
AMERICAN CAR SHOWS ( LA / Detroit ) - interactive kiosks for Acura / scion / LEXUS
SHANGHAI WORLD EXPO - shanghai corporate pavilion theatre and led exterior
HONG KONG PAVILION INTERACTIVE - shanghai world expo interactive wall